ALLIANCE TOWER DEFENSE WALKTHROUGH

A step-by-step beginner progression guide: what to build, what to unlock, and how to spend every coin and gem from your first wave to the final boss.

πŸ—“οΈ Day 1 Setup Order

Before You Queue

  • 1.
    Clear the tutorial once

    The tutorial hands you a Battle Monk and a few coins. Learn where unit slots open first.

  • 2.
    Pull on Common, not Rare

    Cheap pulls stock you with Rare and Common heroes, which is all a Day 1 build needs.

  • 3.
    Fill every open unit slot

    Extra slots are wasted damage. Expand them as soon as the cost is under 150 coins.

First Five Minutes In-Run

  • 1.
    Place one unit on the first corner

    One unit at the first turn of the path out-damages two units on a straight lane.

  • 2.
    Add a second unit behind it

    One slow unit in front, one damage unit behind, so slow lands before the burst.

  • 3.
    Hold 40% of your coins in reserve

    That reserve is your emergency fund for a leaked wave or an unplanned slot.

🌊 Wave-by-Wave Build Plan

Waves Coin Target Build Focus Hero Play
1-5 0-300 Two starter units, first corner only Save abilities for wave 5
6-10 300-800 First Frost Warden or slow unit Frost Warden on the grouped wave
11-15 800-1,400 Second lane branch, AoE unit Flame Caster into the pack
16-20 1,400-2,200 Max the primary damage dealer Arcane Guardian shield up
21-25 2,200-3,000 Third chokepoint and anti-armor Titan Slayer on every Titan
26-30 3,000-4,000 Full map coverage, healing support All abilities, no rotations left

Coin targets are cumulative totals earned, not money in the bank. If a wave leaks, fall back a row and rebuild.

πŸ—ΊοΈ Reading Map Layouts and Path Corners

Corners

A monster crossing a corner turns and stops overlapping the unit that hit it, wasting range. Place the unit on the inside of the turn so its range circle covers the exit tile.

Convergences

When two lanes merge, one AoE unit at the merge point out-damages four single-target units on separate lanes. This is the best placement on Forest Maze maps.

Long Straights

On Highway Hell maps, coverage wins. Spread long-range units down the lane instead of clustering them. A Sniper Elite at the far end fires three times before monsters reach the front line.

🎯 Difficulty Progression and Unlocks

Tier Waves What Unlocks Ready When
Easy 20 Basic heroes, first Rare unit slots You finish without a leak
Normal 25 Epic gacha banners, Frost Warden copies One Epic hero, 2,000 coin runs
Hard 30 Camera Person waves, extra unit slots Slow plus burst combo works
Nightmare 40 Legendary banner, Arcane Guardian shards A Titan dies in under 10 seconds

πŸ’° Coin and Gem Budget by Phase

Coins

  • 1.
    Phase one: 0-800 coins

    Two starter units plus one slow unit. Coins beyond this are hard to replace after a leak.

  • 2.
    Phase two: 800-2,200 coins

    One maxed AoE damage unit and a second branch. Upgrade the unit that already kills things, not a weak new one.

  • 3.
    Phase three: 2,200+ coins

    Full map coverage, anti-armor support, and a 1,000 coin reserve into the final wave.

Gems

  • 1.
    Under 500 gems: no spending

    Gems this small should sit untouched. Skipping waves at 10 gems each burns a whole evening for two minutes.

  • 2.
    500-1,200: unit slots only

    Extra slots give permanent returns on every run. They beat a single gacha pull.

  • 3.
    1,200+: guaranteed pull

    Hold the gem total for a guaranteed S-tier pull. Only then do skips make sense.

🀝 Where Alliances and Team Features Fit In

Alliance Contribution

  • β˜… Alliance checkpoints hand out extra unit slots or coin bonuses, so join one early.
  • β˜… Coordinated bosses mean members hit the same target, which is how alliance damage milestones clear.
  • β˜… Alliance gacha tickets pool progress across the roster, so a group reaches S-tier pulls faster.

Team Loadouts

  • β˜… Keep two saved loadouts: one slow-and-burst for early waves, one all-burst for the boss wave.
  • β˜… Rotate the support slot so Arcane Guardian is never in a loadout that lacks damage to feed it.
  • β˜… Never leave a unit slot empty in a shared loadout, because allies inherit it too.

πŸ‘Ή Boss Wave Preparation

The Three Bosses

Titan

Armored and slow, but it hits for enormous damage. Bring Titan Slayer to strip armor and keep Arcane Guardian shielding the base so one mistake does not end the run.

  • - 2+ anti-armor units
  • - Kill it in under 10 seconds

Camera Person

Freezes your units in place, which is worse than raw damage. Mobile heroes break the lock, and healing keeps frozen units alive while they thaw.

  • - Keep one mobile hero ready
  • - Healing Sage active

Final Wave

The last wave mixes every monster type and punishes gaps. Stack AoE damage, keep a coin reserve for a panic upgrade, and skip only earlier waves.

  • - 1,000 coin reserve
  • - Every unit slot filled

βœ… Milestone Checklist

Milestone Target Reward
First clear Easy, no leaks Rare unit slot
Ten runs Easy and Normal mixed Frost Warden copy
Epic roster Three Epic heroes Extra unit slot
Hard clear 30 waves, Camera Person handled Legendary banner access
Nightmare clear 40 waves, all bosses Arcane Guardian shards

Work the checklist in order, because each milestone shortens every run that follows it.